Innovation & Technology

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AISG's Innovation Initiative

At AISG, we place an emphasis on using technology for creation over consumption. By giving students agency in their learning and promoting a maker’s mindset, teachers ensure every student is an empowered creator.

Student creation is at the center of what we believe technology and innovation are about at AISG. We strive not only to prepare students with 21st-century skills, but to give them the tools and understanding to synthesize and share what they are learning outside of the classroom. We use cutting-edge technologies and resources that are supported by the most current research in innovative education. We take a student-centered approach to using technology to foster future-ready individuals.

One of our core beliefs is that student work should be shared with the outside world. This is achieved through community events, blogs, social media, and connecting with experts around the globe.

Supported by the most recent educational technology and innovation research, we have invested in a variety of technologies that support student learning. In 2008, AISG lead best practice through our shift to technology integration by adopting 1:1 iPads in Elementary School and 1:1 Macbooks in Lower and Upper Secondary. In 2016, to meet the changing landscape of technology, we embarked on an Innovation Initiative. This involved outfitting the campuses with 3D printers, agile furniture, laser cutters, robots, and two new dedicated Makerspaces for students to bring their ideas to life through making and designing.

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A Culture of Creation Over Consumption

Our Innovation & Technology program is grounded in the International Society for Technology in Education (ISTE) Standards for Students. The ISTE standards offer students progressively complex opportunities to develop 21st-century skills across each grade level. To support the program we employ Technology and Innovation coaches in each division to work specifically with classroom teachers to develop and implement these standards. 

When you step onto AISG's two campuses, you'll find students building their own drones, recording their own podcasts, creating prosthetic hands and using a wide variety of tools to communicate and collaborate throughout the school day. Students use 3D printers to visualize calculus math models, use virtual reality to learn about the human body, and collaborate on documents and share their learning. Following on a decade of planning, investment and development, visitors of AISG can see, hear and feel a vibrant 21st century learning environment on both campuses.

A Culture of Collaboration

AISG is a Microsoft Office 365 school, empowering students and faculty to work in an inclusive and collaborative learning environment.

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Innovation and Technology in Our Schools


Technology is used age-appropriately in our Preschool Program because we believe a focus on social skills is critical in these early years.

Our smallest Rams engage with technology in a way that is carefully designed by the classroom teacher. For example, students use programmable robots to learn the very basic fundamentals of computer programming. Preschool students also contribute to a classroom blog with the guided support of their classroom teacher.

With the mindful guidance of their classroom teacher, our Preschool students are empowered to be global collaborators and creative communicators.

Elementary SchoolOur Innovation Initiative is rooted in the theory that students learn best by creating things which demonstrate their learning. Nowhere is this more evident than in our Elementary School, where students routinely create, innovate, make, and share across all grade levels.

We use technology within the International Baccalaureate® (IB) Primary Years Programme (PYP), inquiry model to enhance the transdisciplinary learning that takes place within classrooms.

Students learn coding, a precursor to computer science, by programming robots that are suited to their specific grade level. 82 robots of various types, plus controllers are used for computational thinking activities throughout the Elementary School.

Our Innovation and Technology Coach works with teachers to integrate technology and innovative teaching strategies into classrooms. Teachers are encouraged to try new things and embrace a maker mindset. Because of this, students are given choice and agency over their learning.

Our teachers guide students to use blogging applications to ideate, reflect, and share what they are doing in class every day. When students share their learning beyond classroom walls to authentic audiences they are making connections with the real world. By sharing their work, they gain confidence and see that their work is relevant and valued in the real world.

a student and teacher working on an xray machine they built
two AISG Elementary School students using an ipad
teacher using virtual artbrush
AISG Robotics teacher guiding students

Lower Secondary

Innovation is emphasized across the AISG Lower Secondary curriculum and After School Activities (ASA) program. Students and teachers are encouraged to think "outside the box" to find solutions to real world problems.

Lower Secondary students have the flexibility to take an empathy-driven Design Thinking course informed by Stanford University's d.School while others explore the intricate world of robotics. In addition, Discovery classes explore electrical engineering, digital music composition, wearable technology and digital art.

Upper Secondary

At Science Park, we empower students to problem solve and be active participants in their learning while teachers facilitate the process. Technology and Innovation Coaches assist in classrooms by co-teaching and encouraging teachers to learn new skills alongside their students. When teachers model a growth mindset, students are more confident in using new technology to create their best work.

While walking the halls of Science Park, it is routine to see students directing their own films, programming robots, designing and constructing prototypes in the Makerspace, or fabricating physical models using the 3D printers in math classes. This is evident not only in the course of a regular school day, but also in our After School Activities (ASA) program.

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